Building & shipping software since age 13
Senior Fullstack Engineer · 15+ years
About
I started building games at 13 years old with Unity 3D — not as a school project, but because I wanted to make my own games. I taught myself C#, published ~7 games on the App Store and Play Store, and earned my first software revenue as a teenager.
That same drive to build and ship never stopped. Today I architect production backend and frontend systems for international clients. I'm deeply fluent with AI-assisted development and use tools like Claude Code and Codex daily to accelerate everything I build.
Projects
A music theory tool that teaches you how to construct any chord from any root note. Features 12 chord types per note, detailed formulas, step-by-step construction guides, and a beta Chord Builder lab. Supports English and Portuguese.
A bibliography conversion tool for researchers and students. Converts between citation formats quickly and accurately, solving a common pain point in academic writing.
A physical AI-powered sticker printer. Built with a Raspberry Pi Zero 2 W and a thermal printer inside a custom box with buttons — push a button, speak, and it generates and prints a unique sticker. Hardware meets AI.
Technical Skills
TypeScript, Node.js, NestJS, Python, REST APIs, WebSockets, Microservices
React, Angular, React Native, Flutter, SwiftUI, Jetpack Compose, BabylonJS
Unity 3D, C#, BabylonJS
AWS, Terraform, CI/CD (GitLab CI, Bitbucket Pipelines)
Shopify, NetSuite (REST, Restlets, SuiteQL, SuiteScript), 3PL providers
Claude, Claude Code, Codex, MCP integrations, RAG, prompt engineering